B2B Product Design

Design business software for the people who buy it and the people who work in it — the admin who sets up the account, the teams who pass work to each other, and the manager who has to show it was worth it.

A steel robotic arm on a post fits an orange gear between two white ceramic machines so they turn together.
Custom scope
Set in the service’s proposal
Every role designed
Buyers, admins, teams and guests
Live or new products
Redesigns without breaking daily work
Build-ready handoff
Flows, permission matrix and prototype

In short

Business software every role can work in, from the admin's first setup to the handoff between teams.

What's included

  • Organisation onboarding
  • Roles and permissions
  • Cross-team handoffs
  • Approvals
  • Admin settings
  • Reports for the buyer

Answers you'll have before development

  • Who buys it, and who uses it?
  • What must an admin set up before the team arrives?
  • Where does work pass from one role to the next?

Where it stops

SaaS UX Design

How one account activates, pays and renews.

B2B Product Design

How an organisation sets up, divides and hands off work.

Not included

  • Sales, adoption or revenue figures
  • Security or compliance certification

One product, drawn for every role in the company

B2B products are bought by one person and used by many. The work starts with who does what, then designs each role's view of the same work.

Discuss your product
  • A ceramic plate carved as an org chart, small tiles joined by steel rails, the top tile in graphite.

    Role and permission model

    Who buys, sets up, works and approves, and what each can see.

  • A small white ceramic office building on a round plinth, a graphite key card on a steel ring at its door, three tiny pawns waiting.

    Account setup and invitations

    The admin's first hour: workspace, teams, invites and imported data.

  • A ceramic board of parallel lanes with steel tracks and small tokens, a graphite token crossing lanes over a steel bridge.

    Cross-team workflow maps

    Requests, reviews, approvals and handoffs, with who acts at each step.

  • A white ceramic laptop carved with a dashboard, two panels with other layouts behind it and a small graphite switch.

    Role-based UI and prototype

    The same product drawn for each role, clickable before the build.

You receive

  • Flows for every role
  • A permission matrix
  • UI and a clickable prototype
  • Walkthroughs with your engineers

Designed for the organisation, not only the person at the screen.

In B2B the person who signs the contract rarely uses the product, and the people who do depend on each other's work. Every screen is drawn for the role in front of it and for the one waiting next.

Every screen is designed for

  • Workspace set up, nobody invited
  • Invitation sent, not accepted
  • Waiting for an approval
  • Permission denied
  • Task handed to another team
  • Two people on one record
  • Import with errors
  • Seat limit reached
  • Someone leaves, work reassigned

When B2B product design is the right frame

It fits when a company buys the product and several of its people have to work in it together.

  • The buyer is not the user

    A manager signs the contract; a team lives in the product every day.

  • Work crosses roles

    Requests, reviews and approvals pass between people and teams.

  • Setup decides adoption

    An admin configures the account before anyone else gets value.

  • A build is planned

    An in-house or partner team will develop the product from the design.

Let's design the product your customers' teams actually adopt

Tell us who buys it, who uses it and where work gets stuck between them. We will come back with the service that fits and a realistic next step.

Scope, access and who does what

B2B work starts with the service that matches the product: new, live but not adopted, or outgrowing its roles. Its proposal sets the terms.

Scope
Per service fixed or phased, set in the proposal
Timeline
Agreed after scope, access and dependencies
  1. You provide

    The product
    Access to the product or staging, with a test account for every role, admin included.
    Evidence
    Onboarding tickets, sales and success call notes, and where new accounts stall.
    Decisions
    A product owner, and someone who knows the buyers — sales or customer success.
    Engineering
    The team, the sign-in and permission setup, and the integrations accounts rely on.
  2. Who does what

    ANODA
    Maps the buyers, admins and users and the work between them, designs the flows, states and screens, and documents what engineering needs.
    Your team
    Shares access and customer context, reviews each step, builds the product and plans how existing accounts meet the change.
  3. Boundaries

    Outside B2B product design
    Development, sales materials, pricing and contract terms, sign-in and integration setup, and security review.
    After the design
    Your team or partner builds the product. Implementation reviews are scoped separately when needed.

In the client's words

The design connects the mortgage manager’s view with the borrower’s next steps. What we appreciated is the attention to document requests, case status and role-specific screens, so the two sides of the process can be discussed as one experience.

Lazar Weinstock IT Manager, Ark Mortgage, Inc. NMLS ID 103915 Read the Ark Mortgage case

Where does work get stuck between your users?

Tell us who buys the product, which roles work in it, and where accounts stall after the contract is signed.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

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    B2B Product Design: common questions

    How do we choose a B2B design agency that understands multi-role workflows?

    Ask to see one piece of work followed through several roles: who creates it, who reviews it, who approves it and what each of them sees. A team that has done this can show its role model, its permission matrix and the states between the handoffs, not only a polished dashboard. Ask which products were live and what the admin's setup looked like, and meet the designers who would map your roles. Our Payyro and Combat Sales cases each follow four or five roles through one product.

    Who should see and change what in our product, and how should work pass from one team to the next?

    Start from the work, not the org chart. Each step gets an owner, the people who can see it, the people who can change it, and what happens when the owner is away. Permissions are then grouped into a few roles an admin can understand, with custom roles only where customers need them. At every handoff the next person should see what arrived, from whom and what is expected — and the sender should see where the work went. A denied action explains who can do it instead.

    Which roles and workflows does B2B product design cover?

    The buyer or sponsor who signs, the admin who sets up the account, team leads, everyday users, external guests such as clients or suppliers, and your own support staff. The workflows are the ones an organisation runs together: setting up a workspace and inviting teams, importing data, creating and assigning work, reviewing and approving it, reporting on it, and offboarding people without losing what they owned. Sales-led onboarding — a demo, a pilot, then a rollout — gets its own path.

    Which ANODA services fit a B2B product, and where do we start?

    It depends on the stage. UI/UX & Product Design takes a new B2B product from the first role map to the handoff; a UX Audit finds why a live one is sold but not adopted; Product Redesign rebuilds one that has outgrown its roles. Web App Design, Mobile App Design and Dashboard Design cover each surface. When the product grows into enterprise software design — many modules, legacy screens, a rollout across departments — Enterprise UX Design takes over, and staff-facing operational screens belong to ERP & Internal Tools Design.

    What happens on screen when an invite goes unanswered, an import fails or two people edit the same record?

    With the flows, not after them. Every screen is drawn for an empty workspace, an invitation nobody accepted, work waiting for an approval, a denied permission, two people editing one record, an import with errors, a seat limit and a person who leaves the company. Tables are designed for the real volume of data, with filters, bulk actions and saved views. The permission matrix and the state list go to engineering with the screens, so the build can be checked against them.

    What do you need from our team?

    Access to the product or staging with a test account for each role, admin included; the evidence you have on onboarding and stalled accounts; a product owner who can decide, and someone from sales or customer success who knows the buyers. Early contact with engineering lets your sign-in, permission setup and integrations shape the design from the start.

    Which B2B products have you designed?

    Ark Mortgage, a mortgage platform — 100 unique screens on 2 platforms, web and mobile. Payyro, a platform we designed and built — 400+ unique screens and 4 roles in one platform. ROAS Rocket, a marketing attribution CRM — 148 unique screens. Combat Sales, a desktop sales training platform for five roles — 80+ final desktop screens and interaction states. Each case study sets out who the roles were and what each of them sees, flow by flow.

    Can you redesign a B2B product customers already pay for without disrupting their accounts?

    Yes. Combat Sales was a redesign of selected areas in a platform people already used every day, and every change had to land as the same product, only clearer. Our designers join yours and your engineers in your own files and component library, and we settle with your team how admins and existing accounts hear about each change. Everything we make is handed over.