Native Vs Hybrid App Development
Native Vs Hybrid App Development: practical guidance, examples and decision criteria from ANODA. Learn how the topic applies to your product and team.
Get your iOS and Android app built from one React Native codebase in TypeScript — with native modules where a library falls short, tested on both platforms and kept current as React Native moves on.
One TypeScript codebase, shipped to both stores and kept upgradeable.
One codebase in Dart that draws its own interface.
React Native Development
One codebase in TypeScript that uses each platform's own components.
Not included
What you hold at the end, from the first setup decision to both store releases.
Expo or bare, the libraries you will rely on, what is shared with web and what needs native code.
One TypeScript codebase for iOS and Android, with native modules where a library falls short.
Automated tests and results on the agreed iPhones and Android phones, platform differences included.
Builds through both store reviews, over-the-air updates set up, and notes for the next upgrade.
You receive
We build; you own the store accounts, the release call and the code's future; Apple, Google and open-source maintainers own the ground it stands on. As a React Native app development company we settle that split before choosing a single library; each step below lists its inputs and its finish line.
Expo or bare project, TypeScript, navigation, one build pipeline for both stores and crash reporting set up; libraries chosen and checked. Needs Your designs, your web codebase if code will be shared, and access to both store accounts.
Done when One commit produces test builds for iPhone and Android, and a test crash from each reaches the dashboard.
Each journey built once in shared code, then checked on both platforms before the next begins. Needs One reviewer with an iPhone and an Android phone, replying within the agreed window.
Done when The journey works on both platforms with real data, including back navigation, the keyboard and a lost connection.
APIs connected; push, payments, camera or Bluetooth added through maintained libraries, or our own Swift and Kotlin modules where none fits. Needs API documentation, sandbox accounts and any hardware or SDK the app must talk to.
Done when Each integration works on both platforms, and a refused permission or failed call still leaves the user a way forward.
Unit and end-to-end tests, then the agreed devices: VoiceOver and TalkBack, startup time, scrolling, memory and offline use. Needs Testers from your side, and the acceptance cases that matter most to you.
Done when Each acceptance case passes on the iPhones and Android phones in the list, and long feeds stay smooth on the slowest of them.
Both listings prepared and builds submitted; over-the-air updates set up for fixes that stay within store rules. Needs Store copy, a public privacy policy and demo accounts for reviewers.
Done when Both stores accept the builds or every note is answered, and a JavaScript fix can reach users without a new store release.
Code, pipeline, dependency list and upgrade notes handed over, with a walkthrough for your engineers. Needs The engineers who will own the app.
Done when Your team ships an update to both platforms without us.
ANODA builds
Your team owns
Platforms and tools provide
It fits when one codebase makes sense and your team already thinks in JavaScript. Four signs it is the right step now.
A React web app, or a TypeScript team that can own the mobile code after handoff.
iPhone and Android users matter from launch, and two native teams are more than you need.
Feeds, forms, bookings, payments, chat and dashboards — not 3D or heavy real-time graphics.
API client, validation, types and business rules written once for web and mobile.
Tell us what the app must do, who will own the code and what it connects to. We will come back with a first scope and a realistic next step.
Expo or bare, what is shared with web, where native modules are needed, the device list and the review rhythm are settled in the proposal.
Tell us where the designs stand, what your team already builds in, and which services the app connects to.
Message received.
Within 15 minutes, we’ll email you initial feedback and follow-up questions.
Often, if your engineers know React or TypeScript, you need both stores and the app is mostly product screens. React Native draws each platform's own components, so the app feels at home on iPhone and Android. Your web engineers can read and change the code, but mobile brings its own concerns — navigation, gestures, permissions, native build tools and store releases — so plan for someone who knows them. It suits less well when the app is built around heavy graphics, AR, games or long background work; native iOS or Android is the safer choice there.
List the device features the first release needs and check that maintained libraries exist for each; decide which parts need native code; confirm Expo covers the setup or plan a bare project; and be honest about how much code web and mobile will really share. Ask who maintains the app after launch and how often it will be upgraded. One codebase is often the quickest route to both stores, but if the MVP only has to test an idea, a web app may be quicker still — MVP Development is shaped for that.
Ask how they choose libraries and what they do when one is abandoned, whether they write native modules in Swift and Kotlin themselves, how they test on both platforms, and how often they upgrade React Native. Ask to see apps they built, not only designs. Our published mobile cases, such as YP Club, are design work rather than React Native builds, so we do not present them as development proof. On your project the first proof arrives early: test builds for both platforms from the same commit.
An architecture and dependency plan; the TypeScript app for iOS and Android, built from approved designs; code shared with your web app where it makes sense; native modules in Swift and Kotlin where no library fits; API integration and device features such as push, payments and camera; automated tests and testing on the agreed devices, including VoiceOver and TalkBack; crash reporting; over-the-air updates; submission to both stores; and a handoff with upgrade notes.
If the screens and flows are not designed yet, start with Mobile App Design. If you are still weighing native against cross-platform, Mobile App Development covers that choice. If the users and their main task are still guesses, Product Discovery answers that first. If your app is already live and people drop off, a UX Audit shows where and why before anyone rewrites it.
Approved designs, or a plan for them; access to your backend and, if code will be shared, your web repository; Apple Developer and Google Play accounts in your company's name; sandbox accounts for payments, push and analytics; the phones your users carry; and one person who reviews builds on both platforms. Tell us who will own the code later, so the setup suits them.
The TypeScript repository, the build pipeline for both stores, builds in your store accounts, the dependency list with what each library does, architecture and upgrade notes, test evidence from both platforms, and a walkthrough with the engineers who will own the app, ending with them shipping an update on their own.
React Native ships new versions several times a year, libraries follow at their own pace, and Apple and Google change their systems every year. The safe habit is to upgrade on a schedule rather than when something breaks, using the dependency list to see what matters. JavaScript fixes can reach users over the air within store rules; native changes need a store release. Upgrades, fixes and new features can continue with us on a separate scope, as can usability testing or a design refresh.
By the number of journeys, how much native code is needed, the device features and services involved, how much is shared with web, whether the backend exists, and the size of the device list on each platform. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once scope, access, dependencies and acceptance criteria are clear. Store review time sits with Apple and Google.
Designing the app from scratch, rewriting your web app, store marketing and paid installs, and account, hosting and third-party fees, which stay in yours. Store approval is Apple's and Google's decision. We do not promise an identical look on both platforms, which usually is not what users want, and we guarantee no security, performance or uptime level beyond the acceptance criteria agreed in writing.