iOS App Development Services

Get your iPhone and iPad app built in Swift from approved designs — with the Apple features your product depends on, tested on real devices and taken through TestFlight and App Store review.

A steel robotic arm on a pedestal places an orange app tile into the empty spot of a white ceramic phone held in a steel jig.
Swift and SwiftUI
Native iPhone and iPad code
TestFlight builds early
Test on your own phone
App Store submission
Listing, privacy details and review notes
Custom scope
Fixed or phased, set in the proposal

In short

Your iPhone and iPad app in Swift, tested on real devices and ready for App Review.

What's included

  • Swift and SwiftUI
  • Apple Pay, HealthKit, widgets
  • iPad layouts
  • TestFlight builds
  • Privacy details
  • App Store submission

Settled in the scope

  • Which iOS versions will the app support?
  • SwiftUI, UIKit, or a mix of both?
  • Which Apple features make the first release?

Where it stops

Mobile App Development

Builds for both stores, native or cross-platform.

iOS App Development

Builds natively for iPhone and iPad, with Apple's own tools.

Not included

  • Approval in App Review
  • Featuring by Apple or chart positions

A native iOS app, and everything needed to keep shipping it

What you hold at the end, from the agreed scope to the first App Store release.

Discuss your iOS app
  • A flat white ceramic spec tablet with raised phone and tablet outlines above four ruled rows, each ending in a steel check tab, a graphite ruler beside it.

    iOS scope and acceptance criteria

    Supported iOS versions, devices and Apple features, each with the test that closes it.

  • A white ceramic phone and a larger ceramic tablet in one steel stand on a stack of sheets, both screens carrying the same raised layout, one widget tile in graphite.

    The iPhone and iPad app

    Written in Swift, with SwiftUI or UIKit where each fits, and connected to your backend.

  • A white ceramic phone on a round ceramic turntable under a steel magnifying lens on an arm, a graphite check tile beside it.

    Device test report

    Results on the agreed iPhones, iPads and iOS versions, with VoiceOver, memory and launch checks.

  • A stepped white ceramic plinth with an app-icon tile on the top step, a steel slider along its edge, a graphite pause block and a steel key beside it.

    App Store release and handoff

    The build approved or every review note answered, the listing ready, and the code yours.

You receive

  • Swift source in your repository
  • Builds in your App Store Connect
  • Signing under your Apple team

Apple sets part of the rules, so the split is written first.

We build; you own the Apple Developer account and the release call; Apple owns review and each year's iOS changes. Our iOS app development services put that split on paper first: each step below lists what it needs from you and the test that closes it.

  • Foundation

    Minimum iOS version, architecture and Xcode project agreed; certificates, provisioning, a cloud build and crash reporting running before any screen exists. Needs Access to your Apple Developer team, and your users' iOS versions if analytics exist.

    Done when A signed build reaches your testers through TestFlight, and a test crash shows up in the dashboard.

  • Slice by slice

    Each journey built through — screens, data, loading, empty and error states — and sent to TestFlight before the next begins. Needs One person on your side who opens each TestFlight build on their own iPhone and answers within the agreed window.

    Done when The journey works on the agreed iPhones and iPads with real data, in light and dark mode and on a poor connection.

  • Apple features and APIs

    Your APIs connected; Apple Pay, HealthKit, push, widgets, Face ID or Bluetooth added, each asking permission only when it is needed. Needs API documentation, sandbox accounts and any special Apple permissions your features require.

    Done when Each feature works in testing, and a refused permission or failed request still leaves the user a way forward.

  • Quality pass

    Automated tests, then VoiceOver, Dynamic Type, launch time, memory, battery and secure storage checked on real devices. Needs The acceptance cases that matter most to you, and testers from your side.

    Done when The agreed cases pass on every device in the matrix, with no open crash in the last test build.

  • App Store release

    Screenshots, listing, privacy details and reviewer notes prepared; the build submitted with a phased release you can pause. Needs Store copy, a public privacy policy and a demo account for the reviewer.

    Done when Apple approves the build or every review note is answered, and a faulty update can be paused while a fix goes through review.

  • Handoff

    Swift code, the build pipeline, signing certificates and notes handed over; we then take one update together from TestFlight to App Review. Needs Your repository, and the people who will ship updates.

    Done when Your team sends a new build to TestFlight without us.

Who owns what

ANODA builds

  • Swift code, the app's architecture and its SwiftUI or UIKit screens
  • iPhone and iPad layouts, Dynamic Type and dark mode
  • Apple frameworks in scope — Apple Pay, HealthKit, widgets, Sign in with Apple
  • API integration, offline storage and secrets kept in the Keychain
  • Unit and UI tests, device testing and crash reporting
  • TestFlight builds, privacy details and App Store submission

Your team owns

  • The Apple Developer Program membership, in your company's name
  • Approved designs, content, privacy policy and support page
  • Your backend, and who may change it
  • Answers to App Review about your business and payments
  • The release decision, and upkeep after handoff

Platforms and tools provide

  • Apple — App Review, its guidelines and each year's iOS release
  • Payment, push, maps and analytics services — their terms and limits
  • Your cloud host — servers, data and uptime

When native iOS development is the right step

It fits when the iPhone is where your users are, or where your product works best. Four signs it is the right step now.

  • Most of your users carry iPhones

    Your analytics, market or audience point clearly to iOS for the first release.

  • The product leans on Apple features

    Apple Pay, HealthKit, widgets, Live Activities, Apple Watch or Bluetooth hardware.

  • iPad matters as well

    People use it on a tablet too, and the layout should be designed for that, not stretched.

  • It must feel like iOS

    Navigation, gestures, text sizes and accessibility that behave the way iPhone users expect.

Let's plan your iOS release

Tell us who uses the app, which Apple features it needs and where the designs stand. We will come back with a first scope and a realistic next step.

Scope, Apple access and who does what

The oldest iOS version, the iPhones and iPads to test, the Apple features in scope and how often you review TestFlight builds are fixed before any Swift is written.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access, dependencies and acceptance criteria
  1. You provide

    The designs
    Approved iPhone screens, and iPad layouts if the app runs there.
    The backend
    Which APIs and admin tools already exist, how users sign in, and who owns each.
    The Apple account
    An Apple Developer Program membership as an organisation, or a plan to enrol.
    Your users' devices
    Which iPhones, iPads and iOS versions they use, from analytics or your best estimate.
  2. Who does what

    ANODA
    Scopes, builds and tests the app, and takes it through App Review.
    Your team
    Provides designs, access and the Apple account, tests TestFlight builds and decides when to release.
    Apple and your providers
    Review each release, and grant the permissions and sandbox access your features need.
  3. Boundaries

    Outside iOS development
    Designing the app from scratch, the Android version, store marketing, and Apple membership and third-party fees.
    After release
    Each year's iOS update, fixes and new features can continue with us on a separate scope. The code and the Apple account stay yours either way.

What should your iPhone app do?

Tell us where the designs and backend stand, which Apple features you need, and whether iPad is in scope.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about building an iOS app

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    iOS App Development: common questions

    Native Swift or a cross-platform build: which suits our iPhone app?

    Go native when the iPhone is your first or only market, when the product leans on Apple frameworks — HealthKit, widgets, Live Activities, Apple Watch, CarPlay, ARKit or Bluetooth accessories — or when you want each new iOS feature the week it ships. It also suits heavy graphics and teams that already have iOS engineers. If you need Android at the same launch and most features are screens, forms and payments, one codebase in React Native or Flutter usually costs less. Starting native on iOS means Android becomes a second codebase later; we put that trade-off in the scope.

    How do we compare proposals from an iOS app development company?

    More than screens. Look for the supported iOS versions and devices, whether iPad is in scope, the architecture and the SwiftUI or UIKit choice, each Apple feature and the permission it needs, the backend and APIs, offline behaviour, crash reporting and analytics, the privacy details Apple asks for, accessibility, the device test list and how App Review is prepared. It should also say who owns the Apple account and signing, and what happens when the next iOS version arrives. If a proposal is silent on these, the gaps turn up later as cost.

    Do you build in Swift and SwiftUI?

    Yes. Swift app development is our default for iOS. SwiftUI builds most new screens faster and with less code; UIKit still handles some complex lists, text editing and older iOS versions better, and the two mix well in one app. The minimum iOS version you support decides a lot, so we settle it first. If your app already has Objective-C or UIKit code, we work alongside it and move parts to Swift where that pays off, not as a rewrite for its own sake.

    What do your iOS app development services include?

    A technical scope with acceptance criteria; the Swift app for iPhone, and iPad where in scope; API integration and offline storage; Apple features such as Apple Pay, HealthKit, push, widgets and Face ID; automated tests and testing on the agreed real devices, including VoiceOver, Dynamic Type, memory and launch time; crash reporting; TestFlight builds for your testers; App Store listing, privacy details and submission; and a handoff of code, pipeline and signing.

    When is another service the better place to start?

    If the screens and flows are not designed yet, start with Mobile App Design. If you need iOS and Android together, Mobile App Development looks at both platforms and the choice between them. If you are still unsure who the app serves or which problem it solves, begin with Product Discovery. If your iOS app is live and people drop off, a UX Audit finds the cause before anyone rewrites code.

    What do you need from us before the build starts?

    Approved designs, or a plan for finishing them; documentation and test access for your backend; an Apple Developer Program membership in your company's name, with our team invited; sandbox accounts for payments, push and analytics; the iOS versions and devices your users have; and one person who installs TestFlight builds and makes product calls.

    Can you show iOS apps you have built?

    Not as a published case yet. Our mobile cases, such as Clearwater, are design work: they show how we structure journeys and hand screens to developers, not Swift code we shipped, and we do not present them as development proof. On your project, the proof comes early: code lands in your repository as it is written, and a TestFlight build reaches your own phone once the foundation is in place.

    What do we get at handoff, and who looks after the app afterwards?

    Swift source in your repository, the pipeline, signing, architecture notes, the device test report and a walkthrough with whoever ships updates. Apple releases a new iOS every autumn and periodically requires apps to be built with newer tools, so the app needs an owner. That can be your engineers, or us on a separate scope: iOS updates, fixes, new features, an Android version or usability testing.

    How are scope, timing and price set?

    By the number of journeys, whether iPad is in scope, the Apple features and services involved, whether the backend exists or has to be built, the oldest iOS version supported and the size of the device list. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once scope, access, dependencies and acceptance criteria are clear. App Review time is Apple's, so the plan leaves room for it.

    What is not included?

    Screen design from a blank page, an Android version, App Store promotion and paid installs, and the Apple membership, hosting and service fees, which are billed to you. App Review is Apple's decision: we prepare builds to pass and answer every note, but cannot promise approval. Downloads, ratings and chart positions are not ours to promise, and security, speed and uptime are held to the acceptance criteria signed before the build.