Usability Testing Services

Watch people try the tasks that matter in your product or prototype, and see exactly where they stop, guess or give up — before you decide what to change.

A steel robotic arm hanging from a ceiling plate points at an orange ball stuck in a dead end of a white ceramic phone-shaped maze.
For live products and prototypes
The tasks people must get right
Custom scope
Fixed or phased, set in the proposal
Moderated or unmoderated
Chosen for the question
Prioritized findings
Tied to what participants did

In short

See where people get stuck, and what to fix first.

What's included

  • Study plan
  • Participant screening
  • Task sessions
  • Prioritized findings

Answers you'll have after the sessions

  • Can people finish the tasks that matter?
  • Where exactly do they get stuck, and why?
  • Which problems should the team fix first?

Where it stops

UX Audit

Experts review the product against known patterns.

Usability Testing

Real users try real tasks while we watch.

Not included

  • How common a problem is across all your users
  • Redesign or development — scoped separately

From the tasks you choose to the fixes you make

What your team holds after the study, step by step.

Discuss your product
  • A white ceramic clipboard with three task bars and two participant tokens, one graphite.

    Study plan

    The tasks, who should take part and the method, agreed before any session.

  • A white ceramic phone on a steel stand, watched by a small graphite camera on a tripod.

    Task sessions

    Moderated or unmoderated, on your product or prototype, with your team invited to watch.

  • Rows of white ceramic tiles, with graphite tiles lined up at the same step in every row.

    Observation record

    What each participant did, where they hesitated and what they said.

  • White ceramic blocks sorted by height in a steel tray, the tallest one graphite.

    Prioritized findings

    Problems ranked by their effect on the task, each with a recommendation.

You receive

  • A findings report
  • Session notes and consented clips
  • A review with your designers

Watch the task, not the opinion.

Usability testing services answer one question: can the right people do what the product is for? Each method is chosen for the part of that question it answers best.

  • Which tasks, on which build, answer your question?

    Method: A study plan and a pilot session Your product team, with the live product or a prototype

    Why this method: One pilot catches unclear tasks and broken builds before real participants arrive.

  • Who should take part?

    Method: Participant screening Your customers where reachable, or recruited participants screened for fit

    Why this method: Findings from the wrong people send the fixes in the wrong direction.

  • What goes wrong at each step, and why?

    Method: Moderated task sessions A small group per user type, thinking aloud with a facilitator

    Why this method: Follow-up questions show why a step fails, not only that it does.

  • Does the same problem repeat across more attempts?

    Method: Unmoderated remote tests A wider group, recorded on their own devices

    Why this method: More attempts at a lower cost per session, for patterns that do not need follow-up.

  • Which problems block the task, and which only slow it down?

    Method: Synthesis and a prioritization review Every session, reviewed with your product and design leads

    Why this method: Each finding is tied to the task, what was observed and how many participants hit it.

Limits and confidence. Usability testing shows where and why people struggle, not how many of all your users will. Findings are reported as counts of participants, such as “4 of 6”, never as percentages of your market, and the report says what the sessions could not cover.

When usability testing is the right step

It fits when there is something to try and a decision it should inform. Four signs it is the right step now.

  • You can name the tasks that matter

    Signing up, paying, finding a record, finishing a setup — the few jobs the product must not fail at, and the people who do them.

  • There is something to try

    A live product, a beta or a clickable prototype that participants can actually use.

  • A design decision is waiting

    A redesign, a new flow or a release that the team wants to check before committing to it.

  • The team will watch and act

    Designers and product owners can join the sessions and turn the findings into changes.

Let's watch your users try it

Tell us which tasks matter and what you are about to decide. We will come back with a study plan and a realistic start.

Scope, access and who does what

Tasks, participants, method and the review rhythm are agreed before the first session.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access and recruitment
  1. You provide

    The product
    Access to the live product, a staging build or a clickable prototype.
    The tasks
    The jobs people must be able to do, and the decision the study should inform.
    Participants
    Customers we can invite, or a profile we can recruit and screen against.
    Your team
    A product owner who agrees the plan, and designers who join the sessions.
  2. Who does what

    ANODA
    Plans the study, screens participants, runs the sessions, analyses them and writes the prioritized findings.
    Your team
    Provides access and context, helps reach users, watches the sessions and decides what to change.
  3. Boundaries

    Outside usability testing
    Redesign, development, analytics setup and statistical surveys of your whole user base.
    After the sessions
    Fixes can be designed with us or your own team, and retested, scoped separately.

Which task must people get right?

Tell us about the product, who uses it and the decision the sessions should inform.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about usability testing

    All articles

    Usability Testing: common questions

    Who can test whether people can complete the main tasks in our product?

    A usability testing agency with researchers who plan studies, screen participants and facilitate sessions without leading people to the answer. Ask how they choose tasks and participants, how they report findings from a small group, and who on their team will run the sessions. A good agency will also tell you when an expert review or a smaller test would answer your question for less.

    How are findings prioritized?

    Each finding is tied to the task it affects, what participants did and how many of them hit it. Problems that stop people from finishing a key task come first, then those that slow them down or cause errors. The team weighs that order against effort in a review.

    What do usability testing services at ANODA include?

    A study plan with tasks, participant criteria and method, screening and recruitment when scoped, moderated or unmoderated sessions on your product or prototype, an observation record, and prioritized findings with recommendations, reviewed with your team. Your designers and product owner are invited to watch the sessions live, so the findings are not news to them when the report arrives.

    Should we run usability testing, a UX audit or UX research?

    Run usability testing when you need to see real people try specific tasks. A UX Audit is faster when experts can find the problems without recruiting users. UX Research fits when the question is what people need rather than how the interface works, and Product Discovery when the product itself is not defined yet.

    What do you need from us to start?

    Access to the live product, a staging build or a prototype, the tasks that matter and the decision the study should inform, customers we can invite or a profile to recruit against, and a product owner who agrees the plan.

    What do we get at the end?

    A findings report with problems ranked by their effect on the task, session notes with clips where participants agreed to recording, and a review with your designers and product owner. The findings are yours to act on with any team.

    How are scope, timing and price set?

    By the number of tasks and user groups, whether sessions are moderated or unmoderated, how participants are recruited, and whether a retest is needed. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once access and recruitment are clear.

    What is not included?

    Redesign, development, analytics setup and statistical surveys of your whole user base. User testing services show why and where people struggle; they cannot prove how many of all your users will. Fixes and retests can follow with us or your own team, scoped separately.