UI Design Services

Turn workflows your team has already agreed into clear, complete screens — hierarchy, responsive layouts, component states and accessibility — specified so engineers build them without guessing.

A steel robotic arm on a steel post measures the orange button of a white ceramic interface panel with a caliper.
For agreed workflows
Web and mobile, new or live
Custom scope
Fixed or phased, set in the proposal
Every state designed
From focus to error, phone to desktop
Specs for engineering
Behaviour and accessibility, not only pictures

In short

Your agreed workflows as clear, complete screens, ready to build without guesswork.

What's included

  • Visual hierarchy
  • Responsive layouts
  • Component states
  • Interaction details
  • Accessibility
  • Engineering specs

Answers you'll have before the build

  • What should people notice first on each screen?
  • How does the layout adapt from phone to desktop?
  • Which components are reused, and which are new?

Where it stops

UI/UX & Product Design

Designs the workflows and the product's structure.

UI Design

Designs the interface for workflows already agreed.

Not included

  • New workflows or product strategy
  • Development
  • Conversion or revenue figures

Rules, screens, states and specs in one file

Each part is built from the one before, so the specs always match the screens.

Discuss your product
  • Five white ceramic slabs in a row from largest to smallest, the largest in graphite, spaced evenly by steel pins.

    Interface rules

    Hierarchy, type, spacing and colour for your flows.

  • Desktop, tablet and phone slabs in white ceramic on one steel rail, each carved with the same layout reflowed.

    Responsive screens

    Every agreed flow, from a phone to a wide desktop.

  • Four ceramic buttons in a steel tray: raised, hovered, pressed in graphite and faded as disabled.

    Components and states

    Each control in every state it can reach.

  • A white ceramic app screen marked with steel dimension brackets, on a stack of sheets with a graphite clip.

    Specs and handoff

    Behaviour, spacing and accessibility notes for the build.

You receive

  • An organised design file
  • A clickable prototype
  • Walkthroughs with your engineers

Designed past the perfect screenshot.

User interface design is judged in the moments around the ideal screen: real data, a keyboard, a slow response, a narrow window.

Every screen is designed for

  • Hover, pressed and selected
  • Disabled and read-only
  • Loading
  • Empty
  • Errors and validation
  • Saved and confirmed
  • Long names and dense tables
  • Phone to wide desktop
  • Keyboard, zoom and screen readers

The workflow stays, the interface changes

What stays

  • The workflows and steps your team agreed
  • The data each screen has to show
  • Your brand and the components you already have

What changes

  • Where the eye lands first on each screen
  • Spacing and type that crowd dense data
  • Controls that look alike but behave differently

When UI design is the right start

It fits when the workflows are settled and the interface is what holds the product back. Four signs it is the right step now.

  • The flows are agreed

    Wireframes, a spec or a live product already show what each screen must do.

  • The screens are hard to read

    Dense data, crowded forms, or everything on the screen carries the same weight.

  • States are left to the code

    Errors, empty screens and loading are decided by engineers, one at a time.

  • A build is planned

    An in-house or partner team will build the interface from the design.

Let's make your interface clear before it is built

Tell us which workflows need an interface and what already exists. We will come back with a useful scope and a realistic next step.

Scope, access and who does what

Scope, deliverables and the review rhythm are agreed before we start.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access and dependencies
  1. You provide

    The workflows
    Flows, wireframes, a spec or the live product that defines them.
    Brand and components
    Brand guidelines, a component library or a design system, if you have them.
    Decisions
    A product owner who can approve screens and settle trade-offs.
    Engineering
    The team who will build it, their stack and their constraints.
  2. Who does what

    ANODA
    Designs the interface rules, screens, components and states, and specifies how each one behaves.
    Your team
    Confirms the workflows, reviews each round, and builds and releases the interface.
  3. Boundaries

    Outside UI design
    New workflows and product structure, user research, brand identity and development.
    After the design
    Your team or partner builds the interface. Implementation reviews are scoped separately when needed.

In the client's words

The design direction focused on making the interface clearer while respecting familiar working patterns. We appreciated the attention to spacing, hierarchy and consistency, rather than introducing change for its own sake.

Victor Boctor MantisHub Read the MantisHub case

Which screens should read clearly first?

Tell us about the workflows, what already exists — flows, wireframes or a live product — and who will build it.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about UI design

    All articles

    UI Design: common questions

    How do we choose a team for UI design services, and what should we ask to see?

    Ask for more than polished screens. A strong team can show one dense screen before and after, the empty, loading and error states around it, how the layout changes from phone to desktop, and the specs engineers built from. Ask who on the team did the work, how accessibility was checked, and what the redesign deliberately left alone — our MantisHub case shows one example.

    What should user interface design services include, and what affects the cost?

    Interface rules for hierarchy, type, spacing and colour; responsive screens for every agreed flow; components with all their states; interaction and accessibility notes; and a handoff engineers can build from. Cost and timeline depend on the number of flows and screens, the platforms and widths to cover, whether a component library already exists, how dense the data is, and how many review rounds your team needs. A dashboard full of tables takes more work per screen than a settings page.

    What exactly does ANODA design?

    The detailed interface of workflows you have already agreed: what people see first on each screen, how layouts behave at each width, how every control looks and behaves in each state, and how the interface works with a keyboard, zoom and a screen reader. Components you already have are reused where they work; new ones are added only where a flow needs them. We start by walking through your flows with you and flag any gaps before the screens are drawn. A clickable prototype of the finished screens is then used for reviews with your team.

    Should we choose UI design, UI/UX design or a redesign?

    Choose UI design when the workflows are settled and the interface is what needs work. It can cover the whole product or one area of it, such as a dashboard or the settings. If the workflows themselves still need shaping, start with UI/UX & Product Design. If a live product needs its structure and flows reworked as well, Product Redesign fits better. If it is not yet clear what is wrong, a UX Audit comes first; for a native iOS and Android app, Mobile App Design.

    What do you need from us to start?

    Whatever defines the workflows — flows, wireframes, a specification or access to the live product — plus brand guidelines and any component library you already use. We also need a product owner who can approve screens and settle trade-offs, and early contact with the engineers, so their stack and constraints shape the specs. If analytics or support tickets point to screens people struggle with, share them: they help decide where the hierarchy matters most.

    What will our engineers receive?

    An organised design file with the interface rules, screens and components; every state of each component; spacing, responsive and interaction notes; accessibility notes such as focus order and contrast; a clickable prototype; and walkthrough sessions to answer questions before they turn into assumptions. Engineers review the specs while the screens are still in design, so questions about behaviour and edge cases are settled before a sprint starts. The design belongs to your team at handoff.

    How are scope, timeline and price set?

    By the flows and screens in scope, the platforms and widths to cover, the state of your existing design and components, and the review rhythm. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once scope, access and dependencies are clear. There is no fixed package price, because two interfaces with the same number of screens can differ a lot in the states and data they must handle.

    What is not included?

    Designing new workflows or the product's structure, user research, brand identity and development. Product copy and marketing content are not included either. Nor do we promise conversion or revenue figures — the interface is one part of those. Each of these can be scoped separately, with us or with your own partners.